![]() ![]() ![]() Figure 2 shows the final project setup screen before clicking Create project. After you’ve done this, set a path for your project and click Create project when you’re ready. This project can just as easily work as a 3D project, but this example will be in 2D for the entire duration. Name your project TicTacToe and be sure to set it as a 2D project. Click the New button at the top of Unity’s project management window as shown in Figure 1. Setting UpĪs with all projects, the first thing you’ll have to do is create a new project. These buttons will act as the playable spaces for the Tic-Tac-Toe game. A grid will be layed out for the game, and from there buttons will be added to the grid. The aim of this project is to demonstrate how, through code, you can manipulate UI elements to do whatever you desire. Rather than display health and score, you will instead utilize the UI to create a playable game of Tic-Tac-Toe (also sometimes called noughts and crosses or Xs and Os), and of course you will use C# code to do it. Here, you’ll be using Unity’s UI in a different way. If the player earns ten points, then the UI needs to reflect that and update the score currently present on the screen. Just as important as displaying that info is updating it as the player plays. Without easy access to that information, games can fall apart very quickly. The UI is responsible for displaying information to the player like health, ammo, and score. Using Unity UI and C# to Create a Tic-Tac-Toe GameĬreating a user interface (UI) is undeniably important for your video game projects.Procedural Generation with Unity and C#.Introduction to Game Development with Unity and C#. ![]()
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